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#pragma once
#include "Tile.h"
class TileEntity;
class EntityTile : public Tile
{
protected:
EntityTile(int id, Material *material, bool isSolidRender = true);
public:
virtual void onPlace(Level *level, int x, int y, int z);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual shared_ptr<TileEntity> newTileEntity(Level *level) = 0;
virtual void triggerEvent(Level *level, int x, int y, int z, int b0, int b1);
};
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