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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.h"
#include "TileEntity.h"
#include "EntityTile.h"
EntityTile::EntityTile(int id, Material *material, bool isSolidRender /*= true*/) : Tile(id, material, isSolidRender)
{
_isEntityTile = true;
}
void EntityTile::onPlace(Level *level, int x, int y, int z)
{
Tile::onPlace(level, x, y, z);
level->setTileEntity(x, y, z, newTileEntity(level));
}
void EntityTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
Tile::onRemove(level, x, y, z, id, data);
level->removeTileEntity(x, y, z);
}
void EntityTile::triggerEvent(Level *level, int x, int y, int z, int b0, int b1)
{
Tile::triggerEvent(level, x, y, z, b0, b1);
shared_ptr<TileEntity> te = level->getTileEntity(x, y, z);
if (te != NULL)
{
te->triggerEvent(b0, b1);
}
}
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