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path: root/Minecraft.World/EntitySelector.cpp
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#include "stdafx.h"
#include "Container.h"
#include "EntitySelector.h"

const EntitySelector *EntitySelector::ENTITY_STILL_ALIVE = new AliveEntitySelector();
const EntitySelector *EntitySelector::CONTAINER_ENTITY_SELECTOR = new ContainerEntitySelector(); 

bool AliveEntitySelector::matches(shared_ptr<Entity> entity) const
{
	return entity->isAlive();
}

bool ContainerEntitySelector::matches(shared_ptr<Entity> entity) const
{
	return (dynamic_pointer_cast<Container>(entity) != NULL) && entity->isAlive();
}

MobCanWearArmourEntitySelector::MobCanWearArmourEntitySelector(shared_ptr<ItemInstance> item)
{
	this->item = item;
}

bool MobCanWearArmourEntitySelector::matches(shared_ptr<Entity> entity) const
{
	if ( !entity->isAlive() )						return false;
	if ( !entity->instanceof(eTYPE_LIVINGENTITY) )	return false;
	
	shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(entity);

	if (mob->getCarried(Mob::getEquipmentSlotForItem(item)) != NULL) return false;

	if ( mob->instanceof(eTYPE_MOB) )
	{
		return dynamic_pointer_cast<Mob>(mob)->canPickUpLoot();
	}
	else if (mob->instanceof(eTYPE_PLAYER))
	{
		return true;
	}

	return false;
}