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#pragma once
#include "Entity.h"
class EnderCrystal : public Entity
{
public:
eINSTANCEOF GetType() { return eTYPE_ENDER_CRYSTAL; };
static Entity *create(Level *level) { return new EnderCrystal(level); }
private:
static const int MAX_LIFE = 5;
public:
static const int serialVersionUID = 0;
int time;
int life;
private:
static const int DATA_REMAINING_LIFE = 8;
void _init(Level *level);
public:
EnderCrystal(Level *level);
EnderCrystal(Level *level, double x, double y, double z);
protected:
virtual bool makeStepSound();
virtual void defineSynchedData();
public:
void tick();
protected:
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
public:
virtual float getShadowHeightOffs();
virtual bool isPickable();
virtual bool hurt(DamageSource *source, int damage);
};
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