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#pragma once
#include "BaseEntityTile.h"
#include "ChestTile.h"
class EnderChestTile : public BaseEntityTile
{
public:
static const int EVENT_SET_OPEN_COUNT = ChestTile::EVENT_SET_OPEN_COUNT;
EnderChestTile(int id);
virtual void updateDefaultShape(); // 4J Added override
bool isSolidRender(bool isServerLevel = false);
bool isCubeShaped();
int getRenderShape();
int getResource(int data, Random *random, int playerBonusLevel);
int getResourceCount(Random *random);
protected:
bool isSilkTouchable();
public:
void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
shared_ptr<TileEntity> newTileEntity(Level *level);
void animateTick(Level *level, int xt, int yt, int zt, Random *random);
virtual void registerIcons(IconRegister *iconRegister);
};
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