1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
|
#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.boss.enderdragon.h"
#include "net.minecraft.world.level.tile.h"
#include "EndPodiumFeature.h"
EndPodiumFeature::EndPodiumFeature(int tile)
{
this->tile = tile;
//m_iIndex=0;
}
bool EndPodiumFeature::place(Level *level, Random *random, int x, int y, int z)
{
// spawn Exit portal
int r = 4;
for (int yy = y - 1; yy <= y + 32; yy++)
{
for (int xx = x - r; xx <= x + r; xx++)
{
for (int zz = z - r; zz <= z + r; zz++)
{
double xd = xx - x;
double zd = zz - z;
double d = sqrt(xd * xd + zd * zd);
if (d <= r - 0.5)
{
if (yy < y)
{
if (d > r - 1 - 0.5)
{
}
else
{
//level->setTile(xx, yy, zz, Tile::unbreakable_Id);
placeBlock(level, xx, yy, zz, Tile::unbreakable_Id, 0);
}
}
else if (yy > y)
{
//level->setTile(xx, yy, zz, 0);
placeBlock(level, xx, yy, zz, 0, 0);
}
else
{
if (d > r - 1 - 0.5)
{
//level->setTile(xx, yy, zz, Tile::unbreakable_Id);
placeBlock(level, xx, yy, zz, Tile::unbreakable_Id, 0);
}
}
}
}
}
}
placeBlock(level,x, y + 0, z, Tile::unbreakable_Id, 0);
placeBlock(level,x, y + 1, z, Tile::unbreakable_Id, 0);
placeBlock(level,x, y + 2, z, Tile::unbreakable_Id, 0);
placeBlock(level,x - 1, y + 2, z, Tile::torch_Id, 0);
placeBlock(level,x + 1, y + 2, z, Tile::torch_Id, 0);
placeBlock(level,x, y + 2, z - 1, Tile::torch_Id, 0);
placeBlock(level,x, y + 2, z + 1, Tile::torch_Id, 0);
placeBlock(level,x, y + 3, z, Tile::unbreakable_Id, 0);
//placeBlock(level,x, y + 4, z, Tile::dragonEgg_Id, 0);
// 4J-PB - The podium can be floating with nothing under it, so put some whiteStone under it if this is the case
for (int yy = y - 5; yy < y - 1; yy++)
{
for (int xx = x - (r - 1); xx <= x + (r - 1); xx++)
{
for (int zz = z - (r - 1); zz <= z + (r - 1); zz++)
{
if(level->isEmptyTile(xx,yy,zz))
{
placeBlock(level, xx, yy, zz, Tile::whiteStone_Id, 0);
}
}
}
}
return true;
}
|