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#pragma once
#include "BaseEntityTile.h"
class ChunkRebuildData;
class EnchantmentTableTile : public BaseEntityTile
{
friend class ChunkRebuildData;
public:
static const wstring TEXTURE_SIDE;
static const wstring TEXTURE_TOP;
static const wstring TEXTURE_BOTTOM;
private:
Icon *iconTop;
Icon *iconBottom;
public:
EnchantmentTableTile(int id);
virtual void updateDefaultShape(); // 4J Added override
virtual bool isCubeShaped();
virtual void animateTick(Level *level, int x, int y, int z, Random *random);
virtual bool isSolidRender(bool isServerLevel = false);
virtual Icon *getTexture(int face, int data);
virtual shared_ptr<TileEntity> newTileEntity(Level *level);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
virtual void registerIcons(IconRegister *iconRegister);
};
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