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#include "stdafx.h"
#include "EnchantmentTableEntity.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
EnchantmentTableEntity::EnchantmentTableEntity()
{
random = new Random();
time = 0;
flip = 0.0f;
oFlip = 0.0f;
flipT = 0.0f;
flipA = 0.0f;
open = 0.0f;
oOpen = 0.0f;
rot = 0.0f;
oRot = 0.0f;
tRot = 0.0f;
}
EnchantmentTableEntity::~EnchantmentTableEntity()
{
delete random;
}
void EnchantmentTableEntity::tick()
{
TileEntity::tick();
oOpen = open;
oRot = rot;
shared_ptr<Player> player = level->getNearestPlayer(x + 0.5f, y + 0.5f, z + 0.5f, 3);
if (player != NULL)
{
double xd = player->x - (x + 0.5f);
double zd = player->z - (z + 0.5f);
tRot = (float) atan2(zd, xd);
open += 0.1f;
if (open < 0.5f || random->nextInt(40) == 0)
{
float old = flipT;
do
{
flipT += random->nextInt(4) - random->nextInt(4);
} while (old == flipT);
}
}
else
{
tRot += 0.02f;
open -= 0.1f;
}
while (rot >= PI)
rot -= PI * 2;
while (rot < -PI)
rot += PI * 2;
while (tRot >= PI)
tRot -= PI * 2;
while (tRot < -PI)
tRot += PI * 2;
float rotDir = tRot - rot;
while (rotDir >= PI)
rotDir -= PI * 2;
while (rotDir < -PI)
rotDir += PI * 2;
rot += rotDir * 0.4f;
if (open < 0) open = 0;
if (open > 1) open = 1;
time++;
oFlip = flip;
float diff = (flipT - flip) * 0.4f;
float max = 0.2f;
if (diff < -max) diff = -max;
if (diff > +max) diff = +max;
flipA += (diff - flipA) * 0.9f;
flip = flip + flipA;
}
shared_ptr<TileEntity> EnchantmentTableEntity::clone()
{
shared_ptr<EnchantmentTableEntity> result = shared_ptr<EnchantmentTableEntity>( new EnchantmentTableEntity() );
TileEntity::clone(result);
result->time = time;
result->flip = flip;
result->oFlip = oFlip;
result->flipT = flipT;
result->flipA = flipA;
result->open = open;
result->oOpen = oOpen;
result->rot = rot;
result->oRot = oRot;
result->tRot = tRot;
return result;
}
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