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#pragma once
class ItemInstance;
class Inventory;
class DamageSource;
class Enchantment;
class EnchantmentInstance;
class EnchantmentHelper
{
private:
static Random random;
public:
static int getEnchantmentLevel(int enchantmentId, shared_ptr<ItemInstance> piece);
static unordered_map<int, int> *getEnchantments(shared_ptr<ItemInstance> item);
static void setEnchantments(unordered_map<int, int> *enchantments, shared_ptr<ItemInstance> item);
static int getEnchantmentLevel(int enchantmentId, ItemInstanceArray inventory);
private:
class EnchantmentIterationMethod
{
public:
virtual void doEnchantment(Enchantment *enchantment, int level) = 0;
};
static void runIterationOnItem(EnchantmentIterationMethod &method, shared_ptr<ItemInstance> piece);
static void runIterationOnInventory(EnchantmentIterationMethod &method, ItemInstanceArray inventory);
class GetDamageProtectionIteration : public EnchantmentIterationMethod
{
public:
int sum;
DamageSource *source;
virtual void doEnchantment(Enchantment *enchantment, int level);
};
static GetDamageProtectionIteration getDamageProtectionIteration;
/**
* Fetches the protection value for enchanted items.
*
* @param inventory
* @param source
* @return
*/
public:
static int getDamageProtection(ItemInstanceArray armor, DamageSource *source);
private:
class GetDamageBonusIteration : public EnchantmentIterationMethod
{
public:
float sum;
shared_ptr<LivingEntity> target;
virtual void doEnchantment(Enchantment *enchantment, int level);
};
static GetDamageBonusIteration getDamageBonusIteration;
/**
*
* @param inventory
* @param target
* @return
*/
public:
static float getDamageBonus(shared_ptr<LivingEntity> source, shared_ptr<LivingEntity> target);
static int getKnockbackBonus(shared_ptr<LivingEntity> source, shared_ptr<LivingEntity> target);
static int getFireAspect(shared_ptr<LivingEntity> source);
static int getOxygenBonus(shared_ptr<LivingEntity> source);
static int getDiggingBonus(shared_ptr<LivingEntity> source);
static int getDigDurability(shared_ptr<LivingEntity> source);
static bool hasSilkTouch(shared_ptr<LivingEntity> source);
static int getDiggingLootBonus(shared_ptr<LivingEntity> source);
static int getKillingLootBonus(shared_ptr<LivingEntity> source);
static bool hasWaterWorkerBonus(shared_ptr<LivingEntity> source);
static int getArmorThorns(shared_ptr<LivingEntity> source);
static shared_ptr<ItemInstance> getRandomItemWith(Enchantment *enchantment, shared_ptr<LivingEntity> source);
/**
*
* @param random
* @param slot
* The table slot, 0-2
* @param bookcases
* How many book cases that are found around the table.
* @param itemInstance
* Which item that is being enchanted.
* @return The enchantment cost, 0 means unchantable, 50 is max.
*/
static int getEnchantmentCost(Random *random, int slot, int bookcases, shared_ptr<ItemInstance> itemInstance);
static shared_ptr<ItemInstance> enchantItem(Random *random, shared_ptr<ItemInstance> itemInstance, int enchantmentCost);
/**
*
* @param random
* @param itemInstance
* @param enchantmentCost
* @return
*/
static vector<EnchantmentInstance *> *selectEnchantment(Random *random, shared_ptr<ItemInstance> itemInstance, int enchantmentCost);
static unordered_map<int, EnchantmentInstance *> *getAvailableEnchantmentResults(int value, shared_ptr<ItemInstance> itemInstance);
};
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