blob: 7fb44481e4a8fcbd32af54e2fc30f962d09b139f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
|
#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "EnchantmentCategory.h"
const EnchantmentCategory *EnchantmentCategory::all = new EnchantmentCategory();
const EnchantmentCategory *EnchantmentCategory::armor = new EnchantmentCategory();
const EnchantmentCategory *EnchantmentCategory::armor_feet = new EnchantmentCategory();
const EnchantmentCategory *EnchantmentCategory::armor_legs = new EnchantmentCategory();
const EnchantmentCategory *EnchantmentCategory::armor_torso = new EnchantmentCategory();
const EnchantmentCategory *EnchantmentCategory::armor_head = new EnchantmentCategory();
const EnchantmentCategory *EnchantmentCategory::weapon = new EnchantmentCategory();
const EnchantmentCategory *EnchantmentCategory::digger = new EnchantmentCategory();
const EnchantmentCategory *EnchantmentCategory::bow = new EnchantmentCategory();
bool EnchantmentCategory::canEnchant(Item *item) const
{
if (this == all) return true;
if (dynamic_cast<ArmorItem *>( item ) != NULL)
{
if (this == armor) return true;
ArmorItem *ai = (ArmorItem *) item;
if (ai->slot == ArmorItem::SLOT_HEAD) return this == armor_head;
if (ai->slot == ArmorItem::SLOT_LEGS) return this == armor_legs;
if (ai->slot == ArmorItem::SLOT_TORSO) return this == armor_torso;
if (ai->slot == ArmorItem::SLOT_FEET) return this == armor_feet;
return false;
}
else if (dynamic_cast<WeaponItem *>(item) != NULL)
{
return this == weapon;
}
else if (dynamic_cast<DiggerItem *>(item) != NULL)
{
return this == digger;
}
else if (dynamic_cast<BowItem *>(item) != NULL)
{
return this == bow;
}
return false;
}
|