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#pragma once
#include "Tile.h"
class EggTile : public Tile
{
public:
EggTile(int id);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void tick(Level *level, int x, int y, int z, Random *random);
private:
void checkSlide(Level *level, int x, int y, int z);
public:
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
private:
void teleport(Level *level, int x, int y, int z);
public:
virtual int getTickDelay(Level *level);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual int getRenderShape();
virtual int cloneTileId(Level *level, int x, int y, int z);
// 4J Added
static void generateTeleportParticles(Level *level,int xt,int yt, int zt,int deltas);
};
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