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using namespace std;
#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.entity.global.h"
#include "net.minecraft.world.entity.projectile.h"
#include "EggItem.h"
#include "SoundTypes.h"
EggItem::EggItem(int id) : Item( id )
{
this->maxStackSize = 16;
}
shared_ptr<ItemInstance> EggItem::use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
{
if (!player->abilities.instabuild)
{
instance->count--;
}
level->playSound( dynamic_pointer_cast<Entity>(player), eSoundType_RANDOM_BOW, 0.5f, 0.4f / (random->nextFloat() * 0.4f + 0.8f));
if (!level->isClientSide) level->addEntity( shared_ptr<ThrownEgg>( new ThrownEgg(level, dynamic_pointer_cast<Mob>( player )) ));
return instance;
}
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