blob: e198d0ac271ad70d3e481d141616f3079869019c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
|
#pragma once
#include "Command.h"
class EffectCommand : public Command
{
public:
EGameCommand getId();
int getPermissionLevel();
wstring getUsage(CommandSender *source);
void execute(shared_ptr<CommandSender> source, byteArray commandData);
protected:
wstring getPlayerNames();
public:
bool isValidWildcardPlayerArgument(wstring args, int argumentIndex);
};
|