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path: root/Minecraft.World/DropperTile.cpp
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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "net.minecraft.h"
#include "net.minecraft.world.h"
#include "net.minecraft.core.h"
#include "DropperTile.h"

DropperTile::DropperTile(int id) : DispenserTile(id)
{
	DISPENSE_BEHAVIOUR = new DefaultDispenseItemBehavior();
}

void DropperTile::registerIcons(IconRegister *iconRegister)
{
	icon = iconRegister->registerIcon(L"furnace_side");
	iconTop = iconRegister->registerIcon(L"furnace_top");
	iconFront = iconRegister->registerIcon(getIconName() + L"_front_horizontal");
	iconFrontVertical = iconRegister->registerIcon(getIconName() + L"_front_vertical");
}

DispenseItemBehavior *DropperTile::getDispenseMethod(shared_ptr<ItemInstance> item)
{
	return DISPENSE_BEHAVIOUR;
}

shared_ptr<TileEntity> DropperTile::newTileEntity(Level *level)
{
	return std::make_shared<DropperTileEntity>();
}

void DropperTile::dispenseFrom(Level *level, int x, int y, int z)
{
	BlockSourceImpl source(level, x, y, z);
	shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( source.getEntity() );
	if (trap == nullptr) return;

	int slot = trap->getRandomSlot();
	if (slot < 0)
	{
		level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
	}
	else
	{
		shared_ptr<ItemInstance> item = trap->getItem(slot);
		int face = level->getData(x, y, z) & DispenserTile::FACING_MASK;
		shared_ptr<Container> into = HopperTileEntity::getContainerAt(level, x + Facing::STEP_X[face], y + Facing::STEP_Y[face], z + Facing::STEP_Z[face]);
		shared_ptr<ItemInstance> remaining = nullptr;

		if (into != nullptr)
		{
			remaining = HopperTileEntity::addItem(into.get(), item->copy()->remove(1), Facing::OPPOSITE_FACING[face]);

			if (remaining == nullptr)
			{
				remaining = item->copy();
				if (--remaining->count == 0) remaining = nullptr;
			}
			else
			{
				// placing one item failed, so restore original count
				remaining = item->copy();
			}
		}
		else
		{
			remaining = DISPENSE_BEHAVIOUR->dispense(&source, item);
			if (remaining != nullptr && remaining->count == 0) remaining = nullptr;
		}

		trap->setItem(slot, remaining);
	}
}