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#include "stdafx.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.level.newbiome.layer.h"
DownfallLayer::DownfallLayer(std::shared_ptr<Layer>parent) : Layer(0)
{
this->parent = parent;
}
intArray DownfallLayer::getArea(int xo, int yo, int w, int h)
{
intArray b = parent->getArea(xo, yo, w, h);
intArray result = IntCache::allocate(w * h);
for (int i = 0; i < w * h; i++)
{
result[i] = Biome::biomes[b[i]]->getDownfallInt();
}
return result;
}
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