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#pragma once
using namespace std;
#include "Item.h"
class Player;
class Material;
class Level;
class DoorItem : public Item
{
private:
Material *material;
public:
DoorItem(int id, Material *material);
virtual bool useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
static void place(Level *level, int x, int y, int z, int dir, Tile *tile);
};
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