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#pragma once
using namespace std;
#include "com.mojang.nbt.h"
#include "TileEntity.h"
#include "Container.h"
class Player;
class Random;
class Level;
class CompoundTag;
class DispenserTileEntity: public TileEntity, public Container
{
public:
eINSTANCEOF GetType() { return eTYPE_DISPENSERTILEENTITY; }
static TileEntity *create() { return new DispenserTileEntity(); }
using TileEntity::setChanged;
private:
ItemInstanceArray *items;
Random *random;
public:
DispenserTileEntity();
virtual ~DispenserTileEntity();
virtual unsigned int getContainerSize();
virtual shared_ptr<ItemInstance> getItem(unsigned int slot);
virtual shared_ptr<ItemInstance> removeItem(unsigned int slot, int count);
shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
bool removeProjectile(int itemId);
int getRandomSlot();
virtual void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
virtual int addItem(shared_ptr<ItemInstance> item);
virtual int getName();
virtual void load(CompoundTag *base);
virtual void save(CompoundTag *base);
virtual int getMaxStackSize();
virtual bool stillValid(shared_ptr<Player> player);
virtual void setChanged();
void startOpen();
void stopOpen();
// 4J Added
virtual shared_ptr<TileEntity> clone();
void AddItemBack(shared_ptr<ItemInstance>item, unsigned int slot);
};
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