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#pragma once
#include "Tile.h"
class DirectionalTile : public Tile
{
public:
static const int DIRECTION_MASK = 0x3;
static const int DIRECTION_INV_MASK = 0xC;
protected:
DirectionalTile(int id, Material *material);
DirectionalTile(int id, Material *material, bool isSolidRender);
public:
static int getDirection(int data);
};
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