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#include "stdafx.h"
#include "DirectionalTile.h"
DirectionalTile::DirectionalTile(int id, Material *material) : Tile(id, material)
{
}
DirectionalTile::DirectionalTile(int id, Material *material, bool isSolidRender) : Tile(id, material, isSolidRender)
{
}
int DirectionalTile::getDirection(int data)
{
return data & DIRECTION_MASK;
}
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