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#pragma once
#include "DirectionalTile.h"
class Player;
class Random;
class Level;
class DiodeTile : public DirectionalTile
{
friend class Tile;
protected:
bool on;
protected:
DiodeTile(int id, bool on);
public:
virtual void updateDefaultShape(); // 4J Added override
virtual bool isCubeShaped();
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual bool canSurvive(Level *level, int x, int y, int z);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual Icon *getTexture(int face, int data);
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual int getRenderShape();
protected:
virtual bool isOn(int data);
public:
virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
virtual int getSignal(LevelSource *level, int x, int y, int z, int facing);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
protected:
virtual void checkTickOnNeighbor(Level *level, int x, int y, int z, int type);
public:
virtual bool isLocked(LevelSource *level, int x, int y, int z, int data);
protected:
virtual bool shouldTurnOn(Level *level, int x, int y, int z, int data);
virtual int getInputSignal(Level *level, int x, int y, int z, int data);
virtual int getAlternateSignal(LevelSource *level, int x, int y, int z, int data);
virtual int getAlternateSignalAt(LevelSource *level, int x, int y, int z, int facing);
public:
virtual bool isSignalSource();
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
virtual void onPlace(Level *level, int x, int y, int z);
protected:
virtual void updateNeighborsInFront(Level *level, int x, int y, int z);
public:
virtual void destroy(Level *level, int x, int y, int z, int data);
virtual bool isSolidRender(bool isServerLevel = false);
virtual int getResource(int data, Random *random, int playerBonusLevel) = 0;
virtual int cloneTileId(Level *level, int x, int y, int z) = 0;
protected:
virtual bool isAlternateInput(int tile);
virtual int getOutputSignal(LevelSource *level, int x, int y, int z, int data);
public:
static bool isDiode(int id);
virtual bool isSameDiode(int id);
virtual bool shouldPrioritize(Level *level, int x, int y, int z, int data);
protected:
virtual int getTurnOffDelay(int data);
virtual int getTurnOnDelay(int data) = 0;
virtual DiodeTile *getOnTile() = 0;
virtual DiodeTile *getOffTile() = 0;
public:
virtual bool isMatching(int id);
};
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