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#include "stdafx.h"
#include "net.minecraft.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.h"
#include "DiodeTile.h"
const double DiodeTile::DELAY_RENDER_OFFSETS[4] = { -1.0f / 16.0f, 1.0f / 16.0f, 3.0f / 16.0f, 5.0f / 16.0f };
const int DiodeTile::DELAYS[4] = { 1, 2, 3, 4 };
DiodeTile::DiodeTile(int id, bool on) : DirectionalTile(id, Material::decoration,isSolidRender())
{
this->on = on;
updateDefaultShape();
}
// 4J Added override
void DiodeTile::updateDefaultShape()
{
setShape(0, 0, 0, 1, 2.0f / 16.0f, 1);
}
bool DiodeTile::isCubeShaped()
{
return false;
}
bool DiodeTile::mayPlace(Level *level, int x, int y, int z)
{
if (!level->isTopSolidBlocking(x, y - 1, z))
{
return false;
}
return Tile::mayPlace(level, x, y, z);
}
bool DiodeTile::canSurvive(Level *level, int x, int y, int z)
{
if (!level->isTopSolidBlocking(x, y - 1, z))
{
return false;
}
return Tile::canSurvive(level, x, y, z);
}
void DiodeTile::tick(Level *level, int x, int y, int z, Random *random)
{
int data = level->getData(x, y, z);
bool sourceOn = getSourceSignal(level, x, y, z, data);
if (on && !sourceOn)
{
level->setTileAndData(x, y, z, Tile::diode_off_Id, data);
}
else if (!on)
{
// when off-diodes are ticked, they always turn on for one tick and
// then off again if necessary
level->setTileAndData(x, y, z, Tile::diode_on_Id, data);
if (!sourceOn)
{
int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
level->addToTickNextTick(x, y, z, Tile::diode_on_Id, DELAYS[delay] * 2);
}
}
}
Icon *DiodeTile::getTexture(int face, int data)
{
// down is used by the torch tesselator
if (face == Facing::DOWN)
{
if (on)
{
return Tile::notGate_on->getTexture(face);
}
return Tile::notGate_off->getTexture(face);
}
if (face == Facing::UP)
{
return icon;
}
// edge of stone half-step
return Tile::stoneSlab->getTexture(Facing::UP);
}
void DiodeTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(on ? L"repeater_lit" : L"repeater");
}
bool DiodeTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
if (face == Facing::DOWN || face == Facing::UP)
{
// up and down is a special case handled by the shape renderer
return false;
}
return true;
}
int DiodeTile::getRenderShape()
{
return SHAPE_DIODE;
}
bool DiodeTile::getDirectSignal(Level *level, int x, int y, int z, int dir)
{
return getSignal(level, x, y, z, dir);
}
bool DiodeTile::getSignal(LevelSource *level, int x, int y, int z, int facing)
{
if (!on)
{
return false;
}
int dir = getDirection(level->getData(x, y, z));
if (dir == Direction::SOUTH && facing == Facing::SOUTH) return true;
if (dir == Direction::WEST && facing == Facing::WEST) return true;
if (dir == Direction::NORTH && facing == Facing::NORTH) return true;
if (dir == Direction::EAST && facing == Facing::EAST) return true;
return false;
}
void DiodeTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (!canSurvive(level, x, y, z))
{
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTile(x, y, z, 0);
level->updateNeighborsAt(x + 1, y, z, id);
level->updateNeighborsAt(x - 1, y, z, id);
level->updateNeighborsAt(x, y, z + 1, id);
level->updateNeighborsAt(x, y, z - 1, id);
level->updateNeighborsAt(x, y - 1, z, id);
level->updateNeighborsAt(x, y + 1, z, id);
return;
}
int data = level->getData(x, y, z);
bool sourceOn = getSourceSignal(level, x, y, z, data);
int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
if ( (on && !sourceOn) || (!on && sourceOn))
{
level->addToTickNextTick(x, y, z, id, DELAYS[delay] * 2);
}
}
bool DiodeTile::getSourceSignal(Level *level, int x, int y, int z, int data)
{
int dir = getDirection(data);
switch (dir)
{
case Direction::SOUTH:
return level->getSignal(x, y, z + 1, Facing::SOUTH) || (level->getTile(x, y, z + 1) == Tile::redStoneDust_Id && level->getData(x, y, z + 1) > 0);
case Direction::NORTH:
return level->getSignal(x, y, z - 1, Facing::NORTH) || (level->getTile(x, y, z - 1) == Tile::redStoneDust_Id && level->getData(x, y, z - 1) > 0);
case Direction::EAST:
return level->getSignal(x + 1, y, z, Facing::EAST) || (level->getTile(x + 1, y, z) == Tile::redStoneDust_Id && level->getData(x + 1, y, z) > 0);
case Direction::WEST:
return level->getSignal(x - 1, y, z, Facing::WEST) || (level->getTile(x - 1, y, z) == Tile::redStoneDust_Id && level->getData(x - 1, y, z) > 0);
}
return false;
}
// 4J-PB - Adding a TestUse for tooltip display
bool DiodeTile::TestUse()
{
return true;
}
bool DiodeTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if( soundOnly) return false;
int data = level->getData(x, y, z);
int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
delay = ((delay + 1) << DELAY_SHIFT) & DELAY_MASK;
level->setData(x, y, z, delay | (data & DIRECTION_MASK));
return true;
}
bool DiodeTile::isSignalSource()
{
return true;
}
void DiodeTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
{
int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3) + 2) % 4;
level->setData(x, y, z, dir);
bool sourceOn = getSourceSignal(level, x, y, z, dir);
if (sourceOn)
{
level->addToTickNextTick(x, y, z, id, 1);
}
}
void DiodeTile::onPlace(Level *level, int x, int y, int z)
{
level->updateNeighborsAt(x + 1, y, z, id);
level->updateNeighborsAt(x - 1, y, z, id);
level->updateNeighborsAt(x, y, z + 1, id);
level->updateNeighborsAt(x, y, z - 1, id);
level->updateNeighborsAt(x, y - 1, z, id);
level->updateNeighborsAt(x, y + 1, z, id);
}
void DiodeTile::destroy(Level *level, int x, int y, int z, int data)
{
if (on)
{
level->updateNeighborsAt(x + 1, y, z, id);
level->updateNeighborsAt(x - 1, y, z, id);
level->updateNeighborsAt(x, y, z + 1, id);
level->updateNeighborsAt(x, y, z - 1, id);
level->updateNeighborsAt(x, y - 1, z, id);
level->updateNeighborsAt(x, y + 1, z, id);
}
Tile::destroy(level, x, y, z, data);
}
bool DiodeTile::isSolidRender(bool isServerLevel)
{
return false;
}
int DiodeTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Item::diode->id;
}
void DiodeTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
{
if (!on) return;
int data = level->getData(xt, yt, zt);
int dir = getDirection(data);
double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
double y = yt + 0.4f + (random->nextFloat() - 0.5f) * 0.2;
double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
double xo = 0;
double zo = 0;
if (random->nextInt(2) == 0)
{
// spawn on receiver
switch (dir)
{
case Direction::SOUTH:
zo = -5.0f / 16.0f;
break;
case Direction::NORTH:
zo = 5.0f / 16.0f;
break;
case Direction::EAST:
xo = -5.0f / 16.0f;
break;
case Direction::WEST:
xo = 5.0f / 16.0f;
break;
}
}
else
{
// spawn on transmitter
int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
switch (dir)
{
case Direction::SOUTH:
zo = DiodeTile::DELAY_RENDER_OFFSETS[delay];
break;
case Direction::NORTH:
zo = -DiodeTile::DELAY_RENDER_OFFSETS[delay];
break;
case Direction::EAST:
xo = DiodeTile::DELAY_RENDER_OFFSETS[delay];
break;
case Direction::WEST:
xo = -DiodeTile::DELAY_RENDER_OFFSETS[delay];
break;
}
}
level->addParticle(eParticleType_reddust, x + xo, y, z + zo, 0, 0, 0);
}
int DiodeTile::cloneTileId(Level *level, int x, int y, int z)
{
return Item::diode_Id;
}
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