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#pragma once
#include "Item.h"
class Mob;
class DiggerItem : public Item
{
private:
TileArray *tiles;
protected:
float speed;
private:
int attackDamage;
protected:
const Tier *tier;
DiggerItem(int id, int attackDamage, const Tier *tier, TileArray *tiles);
public:
virtual float getDestroySpeed(shared_ptr<ItemInstance> itemInstance, Tile *tile);
virtual bool hurtEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Mob> mob, shared_ptr<Mob> attacker);
virtual bool mineBlock(shared_ptr<ItemInstance> itemInstance, Level *level, int tile, int x, int y, int z, shared_ptr<Mob> owner);
virtual int getAttackDamage(shared_ptr<Entity> entity);
virtual bool isHandEquipped();
virtual int getEnchantmentValue();
const Tier *getTier();
bool isValidRepairItem(shared_ptr<ItemInstance> source, shared_ptr<ItemInstance> repairItem);
};
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