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#pragma once
#include "RailTile.h"
class Entity;
class Random;
class Level;
class ChunkRebuildData;
class DetectorRailTile : public RailTile
{
friend class ChunkRebuildData;
private:
Icon **icons;
public:
DetectorRailTile(int id);
virtual int getTickDelay();
virtual bool isSignalSource();
virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual bool getDirectSignal(Level *level, int x, int y, int z, int facing);
private:
virtual void checkPressed(Level *level, int x, int y, int z, int currentData);
public:
//@Override
void registerIcons(IconRegister *iconRegister);
//@Override
Icon *getTexture(int face, int data);
};
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