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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "DesertWellFeature.h"
bool DesertWellFeature::place(Level *level, Random *random, int x, int y, int z)
{
while (level->isEmptyTile(x, y, z) && y > 2)
y--;
int tile = level->getTile(x, y, z);
if (tile != Tile::sand_Id)
{
return false;
}
// the surrounding 5x5 area may not be lower than y-1
for (int ox = -2; ox <= 2; ox++)
{
for (int oz = -2; oz <= 2; oz++)
{
if (level->isEmptyTile(x + ox, y - 1, z + oz) && level->isEmptyTile(x + ox, y - 2, z + oz))
{
return false;
}
}
}
// place floor
for (int oy = -1; oy <= 0; oy++)
{
for (int ox = -2; ox <= 2; ox++)
{
for (int oz = -2; oz <= 2; oz++)
{
level->setTileAndData(x + ox, y + oy, z + oz, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
}
}
}
// place water cross
level->setTileAndData(x, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x - 1, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + 1, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y, z - 1, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y, z + 1, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
// place "fence"
for (int ox = -2; ox <= 2; ox++)
{
for (int oz = -2; oz <= 2; oz++)
{
if (ox == -2 || ox == 2 || oz == -2 || oz == 2)
{
level->setTileAndData(x + ox, y + 1, z + oz, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
}
}
}
level->setTileAndData(x + 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
level->setTileAndData(x - 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y + 1, z + 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y + 1, z - 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
// place roof
for (int ox = -1; ox <= 1; ox++)
{
for (int oz = -1; oz <= 1; oz++)
{
if (ox == 0 && oz == 0)
{
level->setTileAndData(x + ox, y + 4, z + oz, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
}
else
{
level->setTileAndData(x + ox, y + 4, z + oz, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
}
}
}
// place pillars
for (int oy = 1; oy <= 3; oy++)
{
level->setTileAndData(x - 1, y + oy, z - 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x - 1, y + oy, z + 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + 1, y + oy, z - 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + 1, y + oy, z + 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
}
return true;
}
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