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#pragma once
#include "LevelData.h"
class DerivedLevelData : public LevelData
{
private:
LevelData *wrapped;
public:
DerivedLevelData(LevelData *wrapped);
protected:
virtual void setTagData(CompoundTag *tag); // 4J Added
public:
CompoundTag *createTag();
CompoundTag *createTag(vector<shared_ptr<Player> > *players);
__int64 getSeed();
int getXSpawn();
int getYSpawn();
int getZSpawn();
__int64 getTime();
__int64 getSizeOnDisk();
CompoundTag *getLoadedPlayerTag();
wstring getLevelName();
int getVersion();
__int64 getLastPlayed();
bool isThundering();
int getThunderTime();
bool isRaining();
int getRainTime();
GameType *getGameType();
void setSeed(__int64 seed);
void setXSpawn(int xSpawn);
void setYSpawn(int ySpawn);
void setZSpawn(int zSpawn);
void setTime(__int64 time);
void setSizeOnDisk(__int64 sizeOnDisk);
void setLoadedPlayerTag(CompoundTag *loadedPlayerTag);
void setDimension(int dimension);
void setSpawn(int xSpawn, int ySpawn, int zSpawn);
void setLevelName(const wstring &levelName);
void setVersion(int version);
void setThundering(bool thundering);
void setThunderTime(int thunderTime);
void setRaining(bool raining);
void setRainTime(int rainTime);
bool isGenerateMapFeatures();
void setGameType(GameType *gameType);
bool isHardcore();
LevelType *getGenerator();
void setGenerator(LevelType *generator);
bool getAllowCommands();
void setAllowCommands(bool allowCommands);
bool isInitialized();
void setInitialized(bool initialized);
int getXZSize(); // 4J Added
int getHellScale(); // 4J Addded
};
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