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#include "stdafx.h"
#include "net.minecraft.commands.h"
#include "DefaultGameModeCommand.h"
EGameCommand DefaultGameModeCommand::getId()
{
return eGameCommand_DefaultGameMode;
}
void DefaultGameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
//if (args.length > 0) {
// GameType newMode = getModeForString(source, args[0]);
// doSetGameType(newMode);
// logAdminAction(source, "commands.defaultgamemode.success", ChatMessageComponent.forTranslation("gameMode." + newMode.getName()));
// return;
//}
//throw new UsageException("commands.defaultgamemode.usage");
}
void DefaultGameModeCommand::doSetGameType(GameType *newGameType)
{
//MinecraftServer minecraftServer = MinecraftServer.getInstance();
//minecraftServer.setDefaultGameMode(newGameType);
//if (minecraftServer.getForceGameType()) {
// for (ServerPlayer player : MinecraftServer.getInstance().getPlayers().players) {
// player.setGameMode(newGameType);
// player.fallDistance = 0; // reset falldistance so flying people do not die :P
// }
//}
}
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