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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "DeadBushFeature.h"
#include "net.minecraft.world.level.tile.h"
DeadBushFeature::DeadBushFeature(int tile)
{
this->tile = tile;
}
bool DeadBushFeature::place(Level *level, Random *random, int x, int y, int z)
{
int t = 0;
while (((t = level->getTile(x, y, z)) == 0 || t == Tile::leaves_Id) && y > 0)
y--;
for (int i = 0; i < 4; i++)
{
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->isEmptyTile(x2, y2, z2) )
{
if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2))
{
level->setTileNoUpdate(x2, y2, z2, tile);
}
}
}
return true;
}
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