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#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "DaylightDetectorTileEntity.h"
DaylightDetectorTileEntity::DaylightDetectorTileEntity()
{
}
void DaylightDetectorTileEntity::tick()
{
if (level != NULL && !level->isClientSide && (level->getGameTime() % SharedConstants::TICKS_PER_SECOND) == 0)
{
tile = getTile();
if (tile != NULL && dynamic_cast<DaylightDetectorTile *>(tile) != NULL)
{
((DaylightDetectorTile *) tile)->updateSignalStrength(level, x, y, z);
}
}
}
// 4J Added
shared_ptr<TileEntity> DaylightDetectorTileEntity::clone()
{
shared_ptr<DaylightDetectorTileEntity> result = shared_ptr<DaylightDetectorTileEntity>( new DaylightDetectorTileEntity() );
TileEntity::clone(result);
return result;
}
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