blob: 1173db4db4c9c12f0b34cbe5287108c0032df70c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
#pragma once
using namespace std;
class LivingEntity;
class Entity;
class Arrow;
class Fireball;
class Player;
class Explosion;
#include "ChatPacket.h"
class DamageSource
{
public:
static DamageSource *inFire;
static DamageSource *onFire;
static DamageSource *lava;
static DamageSource *inWall;
static DamageSource *drown;
static DamageSource *starve;
static DamageSource *cactus;
static DamageSource *fall;
static DamageSource *outOfWorld;
static DamageSource *genericSource;
static DamageSource *magic;
static DamageSource *dragonbreath;
static DamageSource *wither;
static DamageSource *anvil;
static DamageSource *fallingBlock;
static DamageSource *mobAttack(shared_ptr<LivingEntity> mob);
static DamageSource *playerAttack(shared_ptr<Player> player);
static DamageSource *arrow(shared_ptr<Arrow> arrow, shared_ptr<Entity> owner);
static DamageSource *fireball(shared_ptr<Fireball> fireball, shared_ptr<Entity> owner);
static DamageSource *thrown(shared_ptr<Entity> entity, shared_ptr<Entity> owner);
static DamageSource *indirectMagic(shared_ptr<Entity> entity, shared_ptr<Entity> owner);
static DamageSource *thorns(shared_ptr<Entity> source);
static DamageSource *explosion(Explosion *explosion);
private:
bool _bypassArmor;
bool _bypassInvul;
// food exhastion caused by being damaged by this source
float exhaustion;
bool isFireSource;
bool _isProjectile;
bool _scalesWithDifficulty;
bool _isMagic;
bool _isExplosion;
public:
bool isProjectile();
DamageSource *setProjectile();
bool isExplosion();
DamageSource *setExplosion();
bool isBypassArmor();
float getFoodExhaustion();
bool isBypassInvul();
//wstring msgId;
ChatPacket::EChatPacketMessage m_msgId; // 4J Made int so we can localise
ChatPacket::EChatPacketMessage m_msgWithItemId; // 4J: Renamed from m_msgWithSourceId (it was already renamed in places, just made consistent)
protected:
//DamageSource(const wstring &msgId);
DamageSource(ChatPacket::EChatPacketMessage msgId, ChatPacket::EChatPacketMessage msgWithItemId = ChatPacket::e_ChatCustom);
public:
virtual ~DamageSource() {}
virtual shared_ptr<Entity> getDirectEntity();
virtual shared_ptr<Entity> getEntity();
protected:
DamageSource *bypassArmor();
DamageSource *bypassInvul();
DamageSource *setIsFire();
DamageSource *setScalesWithDifficulty();
public:
virtual bool scalesWithDifficulty();
bool isMagic();
DamageSource *setMagic();
// 4J Stu - Made return a packet
//virtual wstring getLocalizedDeathMessage(shared_ptr<Player> player);
virtual shared_ptr<ChatPacket> getDeathMessagePacket(shared_ptr<LivingEntity> player);
bool isFire();
ChatPacket::EChatPacketMessage getMsgId(); // 4J Stu - Used to return String
// 4J Added
bool equals(DamageSource *source);
virtual DamageSource *copy();
};
|