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#pragma once
#include "Enchantment.h"
class DamageEnchantment : public Enchantment
{
public:
static const int ALL = 0;
static const int UNDEAD = 1;
static const int ARTHROPODS = 2;
private:
static const int names[];
static const int minCost[];
static const int levelCost[];
static const int levelCostSpan[];
public:
const int type;
DamageEnchantment(int id, int frequency, int type);
virtual int getMinCost(int level);
virtual int getMaxCost(int level);
virtual int getMaxLevel();
virtual float getDamageBonus(int level, shared_ptr<LivingEntity> target);
virtual int getDescriptionId();
virtual bool isCompatibleWith(Enchantment *other) const;
virtual bool canEnchant(shared_ptr<ItemInstance> item);
};
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