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#include "stdafx.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.item.h"
#include "DamageEnchantment.h"
const int DamageEnchantment::names[] = {IDS_ENCHANTMENT_DAMAGE_ALL, IDS_ENCHANTMENT_DAMAGE_UNDEAD, IDS_ENCHANTMENT_DAMAGE_ARTHROPODS};
const int DamageEnchantment::minCost[] = {1, 5, 5};
const int DamageEnchantment::levelCost[] = {11, 8, 8};
const int DamageEnchantment::levelCostSpan[] = {20, 20, 20};
DamageEnchantment::DamageEnchantment(int id, int frequency, int type) : Enchantment(id, frequency, EnchantmentCategory::weapon), type(type)
{
}
int DamageEnchantment::getMinCost(int level)
{
return minCost[type] + (level - 1) * levelCost[type];
}
int DamageEnchantment::getMaxCost(int level)
{
return getMinCost(level) + levelCostSpan[type];
}
int DamageEnchantment::getMaxLevel()
{
return 5;
}
float DamageEnchantment::getDamageBonus(int level, shared_ptr<LivingEntity> target)
{
if (type == ALL)
{
return level *1.25f;
}
if (type == UNDEAD && target->getMobType() == UNDEAD)
{
return level * 2.5f;
}
if (type == ARTHROPODS && target->getMobType() == ARTHROPOD)
{
return level * 2.5f;
}
return 0;
}
int DamageEnchantment::getDescriptionId()
{
return names[type];
}
bool DamageEnchantment::isCompatibleWith(Enchantment *other) const
{
return dynamic_cast<DamageEnchantment *>(other) == NULL;
}
bool DamageEnchantment::canEnchant(shared_ptr<ItemInstance> item)
{
HatchetItem *hatchet = dynamic_cast<HatchetItem *>(item->getItem());
if (hatchet) return true;
return Enchantment::canEnchant(item);
}
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