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#pragma once
using namespace std;
#include "Monster.h"
class Level;
class DamageSource;
class Creeper : public Monster
{
public:
eINSTANCEOF GetType() { return eTYPE_CREEPER; }
static Entity *create(Level *level) { return new Creeper(level); }
private:
static const int DATA_SWELL_DIR = 16;
static const int DATA_IS_POWERED = 17;
int swell;
int oldSwell;
static const int MAX_SWELL = 30;
void _init();
public:
Creeper(Level *level);
virtual bool useNewAi();
virtual int getMaxHealth();
protected:
virtual void defineSynchedData();
public:
virtual void addAdditonalSaveData(CompoundTag *entityTag);
virtual void readAdditionalSaveData(CompoundTag *tag);
protected:
virtual void tick();
protected:
virtual int getHurtSound();
virtual int getDeathSound();
public:
virtual void die(DamageSource *source);
virtual bool doHurtTarget(shared_ptr<Entity> target);
virtual bool isPowered();
float getSwelling(float a);
protected:
int getDeathLoot();
public:
int getSwellDir();
void setSwellDir(int dir);
void thunderHit(const LightningBolt *lightningBolt) ;
};
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