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#pragma once
#include "AbstractContainerMenu.h"
class CraftingContainer;
class Container;
class CraftingMenu : public AbstractContainerMenu
{
// 4J Stu Made these public for UI menus, perhaps should make friend class?
public:
static const int RESULT_SLOT;
static const int CRAFT_SLOT_START;
static const int CRAFT_SLOT_END;
static const int INV_SLOT_START;
static const int INV_SLOT_END;
static const int USE_ROW_SLOT_START;
static const int USE_ROW_SLOT_END;
public:
shared_ptr<CraftingContainer> craftSlots;
shared_ptr<Container> resultSlots;
private:
Level *level;
int x, y, z;
public:
CraftingMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt);
virtual void slotsChanged();// 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
virtual void removed(shared_ptr<Player> player);
virtual bool stillValid(shared_ptr<Player> player);
virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
virtual bool canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target);
int getX() { return x; }
int getY() { return y; }
int getZ() { return z; }
};
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