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#pragma once
using namespace std;
#include "Animal.h"
class Player;
class Level;
class Cow : public Animal
{
public:
eINSTANCEOF GetType() { return eTYPE_COW; }
static Entity *create(Level *level) { return new Cow(level); }
public:
Cow(Level *level);
virtual bool useNewAi();
protected:
virtual void registerAttributes();
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
virtual float getSoundVolume();
virtual int getDeathLoot();
virtual void playStepSound(int xt, int yt, int zt, int t);
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
public:
virtual bool mobInteract(shared_ptr<Player> player);
virtual shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
};
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