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#pragma once
#include "HalfTransparentTile.h"
#include "Material.h"

class CoralTile : public HalfTransparentTile
{
public:
	CoralTile(int id);
    virtual int getColor(LevelSource *level, int x, int y, int z);
	virtual int getColor(LevelSource *level, int x, int y, int z, int data);	// 4J added
};