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#pragma once
using namespace std;

class ItemInstance;
class Player;

class Container
{
public:
	static const int LARGE_MAX_STACK_SIZE = 64;

	// 4J-JEV: Added to distinguish between ender, bonus, small and large chests
	virtual int getContainerType() { return -1; }

	virtual unsigned int getContainerSize() = 0;
	virtual shared_ptr<ItemInstance> getItem(unsigned int slot) = 0;
	virtual shared_ptr<ItemInstance> removeItem(unsigned int slot, int count) = 0;
	virtual shared_ptr<ItemInstance> removeItemNoUpdate(int slot) = 0;
	virtual void setItem(unsigned int slot, shared_ptr<ItemInstance> item) = 0;
	virtual wstring getName() = 0;
	virtual wstring getCustomName() = 0; // 4J Stu added for sending over the network
	virtual bool hasCustomName() = 0;
	virtual int getMaxStackSize() const = 0;
	virtual void setChanged() = 0;
	virtual bool stillValid(shared_ptr<Player> player) = 0;
	virtual void startOpen() = 0;
	virtual void stopOpen() = 0;
	virtual bool canPlaceItem(int slot, shared_ptr<ItemInstance> item) = 0;
};