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#pragma once
// 4J Stu - Implements the Java InputStream but rather than writing directly to disc it writes through the save file
#include "InputStream.h"
#include "ConsoleSavePath.h"
class ConsoleSaveFile;
class FileEntry;
class ConsoleSaveFileInputStream : public InputStream
{
public:
ConsoleSaveFileInputStream(ConsoleSaveFile *saveFile, const ConsoleSavePath &file);
ConsoleSaveFileInputStream(ConsoleSaveFile *saveFile, FileEntry *file);
virtual int read();
virtual int read(byteArray b);
virtual int read(byteArray b, unsigned int offset, unsigned int length);
virtual void close();
virtual int64_t skip(int64_t n) { return n; }
private:
ConsoleSaveFile *m_saveFile;
FileEntry *m_file;
};
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