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#pragma once
using namespace std;
#include "Container.h"
class Player;
class CompoundContainer : public Container
{
private:
int name;
shared_ptr<Container> c1, c2;
public:
CompoundContainer(int name, shared_ptr<Container> c1, shared_ptr<Container> c2);
virtual int getContainerType();
virtual unsigned int getContainerSize();
virtual bool contains(shared_ptr<Container> c);
virtual wstring getName();
virtual wstring getCustomName();
virtual bool hasCustomName();
virtual shared_ptr<ItemInstance> getItem(unsigned int slot);
virtual shared_ptr<ItemInstance> removeItem(unsigned int slot, int i);
virtual shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
virtual void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
virtual int getMaxStackSize() const;
virtual void setChanged();
virtual bool stillValid(shared_ptr<Player> player);
virtual void startOpen();
virtual void stopOpen();
virtual bool canPlaceItem(int slot, shared_ptr<ItemInstance> item);
};
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