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#include "stdafx.h"
#include "net.minecraft.network.packet.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "ComplexItem.h"
ComplexItem::ComplexItem(int id) : Item(id)
{
}
bool ComplexItem::isComplex()
{
return true;
}
std::shared_ptr<Packet> ComplexItem::getUpdatePacket(std::shared_ptr<ItemInstance> itemInstance, Level *level, std::shared_ptr<Player> player)
{
return nullptr;
}
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