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#pragma once
// 4J Added so that we can override the icon id used to calculate the texture UV's for each player
#include "Item.h"
class CompassItem : public Item
{
private:
Icon **icons;
static const wstring TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT];
public:
CompassItem(int id);
virtual Icon *getIcon(int auxValue);
//@Override
void registerIcons(IconRegister *iconRegister);
};
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