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#pragma once
#include "DiodeTile.h"
#include "EntityTile.h"
class ComparatorTileEntity;
class ComparatorTile : public DiodeTile, public EntityTile
{
private:
static const int BIT_OUTPUT_SUBTRACT = 0x4;
static const int BIT_IS_LIT = 0x8;
public:
ComparatorTile(int id, bool on);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int cloneTileId(Level *level, int x, int y, int z);
protected:
virtual int getTurnOnDelay(int data);
virtual DiodeTile *getOnTile();
virtual DiodeTile *getOffTile();
public:
virtual int getRenderShape();
virtual Icon *getTexture(int face, int data);
protected:
virtual bool isOn(int data);
virtual int getOutputSignal(LevelSource *levelSource, int x, int y, int z, int data);
private:
virtual int calculateOutputSignal(Level *level, int x, int y, int z, int data);
public:
virtual bool isReversedOutputSignal(int data);
protected:
virtual bool shouldTurnOn(Level *level, int x, int y, int z, int data);
virtual int getInputSignal(Level *level, int x, int y, int z, int data);
virtual shared_ptr<ComparatorTileEntity> getComparator(LevelSource *level, int x, int y, int z);
public:
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
protected:
virtual void checkTickOnNeighbor(Level *level, int x, int y, int z, int type);
private:
virtual void refreshOutputState(Level *level, int x, int y, int z, Random *random);
public:
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual bool triggerEvent(Level *level, int x, int y, int z, int b0, int b1);
virtual shared_ptr<TileEntity> newTileEntity(Level *level);
virtual bool TestUse();
};
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