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#pragma once
#include "CommandsEnum.h"
#include "ChatPacket.h"
class CommandSender
{
public:
//virtual int getUID() = 0;
virtual void sendMessage(const wstring& message, ChatPacket::EChatPacketMessage type = ChatPacket::e_ChatCustom, int customData = -1, const wstring& additionalMessage = L"") = 0;
virtual bool hasPermission(EGameCommand command) = 0;
};
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