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#pragma once
#include "TileEntity.h"
#include "CommandSender.h"
class ChatMessageComponent;
class CommandBlockEntity : public TileEntity, public CommandSender
{
public:
eINSTANCEOF GetType() { return eTYPE_COMMANDBLOCKTILEENTITY; }
static TileEntity *create() { return new CommandBlockEntity(); }
// 4J Added
virtual shared_ptr<TileEntity> clone();
private:
int successCount;
wstring command;
wstring name;
public:
CommandBlockEntity();
void setCommand(const wstring &command);
wstring getCommand();
int performCommand(Level *level);
wstring getName();
void setName(const wstring &name);
virtual void sendMessage(const wstring& message, ChatPacket::EChatPacketMessage type = ChatPacket::e_ChatCustom, int customData = -1, const wstring& additionalMessage = L"");
virtual bool hasPermission(EGameCommand command);
//void sendMessage(ChatMessageComponent *message);
//bool hasPermission(int permissionLevel, const wstring &commandName);
void save(CompoundTag *tag);
void load(CompoundTag *tag);
Pos *getCommandSenderWorldPosition();
Level *getCommandSenderWorld();
shared_ptr<Packet> getUpdatePacket();
int getSuccessCount();
void setSuccessCount(int successCount);
};
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