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#pragma once
#include "BaseEntityTile.h"
class CommandBlock : public BaseEntityTile
{
private:
static const int TRIGGER_BIT = 1;
public:
CommandBlock(int id);
virtual shared_ptr<TileEntity> newTileEntity(Level *level);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual int getTickDelay(Level *level);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
virtual bool hasAnalogOutputSignal();
virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
virtual int getResourceCount(Random *random);
};
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