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#pragma once
// 4J Stu - Based loosely on the Java versions
#include "CommandsEnum.h"
#include "ChatPacket.h"
class AdminLogCommand;
class CommandSender;
class ServerPlayer;
class Command
{
private:
static AdminLogCommand *logger;
public:
virtual EGameCommand getId() = 0;
virtual void execute(shared_ptr<CommandSender> source, byteArray commandData) = 0;
virtual bool canExecute(shared_ptr<CommandSender> source);
static void logAdminAction(shared_ptr<CommandSender> source, ChatPacket::EChatPacketMessage messageType, const wstring& message = L"", int customData = -1, const wstring& additionalMessage = L"");
static void logAdminAction(shared_ptr<CommandSender> source, int type, ChatPacket::EChatPacketMessage messageType, const wstring& message = L"", int customData = -1, const wstring& additionalMessage = L"");
static void setLogger(AdminLogCommand *logger);
protected:
shared_ptr<ServerPlayer> getPlayer(PlayerUID playerId);
};
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