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#pragma once
#include "SharedConstants.h"
class CombatEntry;
class LivingEntity;
class ChatPacket;
class CombatTracker
{
public:
static const int RESET_DAMAGE_STATUS_TIME = SharedConstants::TICKS_PER_SECOND * 5;
static const int RESET_COMBAT_STATUS_TIME = SharedConstants::TICKS_PER_SECOND * 15;
// 4J: This enum replaces
enum eLOCATION
{
eLocation_GENERIC = 0,
eLocation_LADDER,
eLocation_VINES,
eLocation_WATER,
eLocation_COUNT,
};
private:
vector<CombatEntry *> entries;
LivingEntity *mob; //Owner
int lastDamageTime;
bool inCombat;
bool takingDamage;
eLOCATION nextLocation; // 4J: Location is now an enum, not a string
public:
CombatTracker(LivingEntity *mob);
~CombatTracker();
void prepareForDamage();
void recordDamage(DamageSource *source, float health, float damage);
shared_ptr<ChatPacket> getDeathMessagePacket(); // 4J: Changed this to return a chat packet
shared_ptr<LivingEntity> getKiller();
private:
CombatEntry *getMostSignificantFall();
eLOCATION getFallLocation(CombatEntry *entry);
public:
bool isTakingDamage();
bool isInCombat();
private:
void resetPreparedStatus();
void recheckStatus();
};
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