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#pragma once
#include "DirectionalTile.h"
class CocoaTile : public DirectionalTile
{
public:
static const int COCOA_TEXTURES_LENGTH = 3;
static const wstring TEXTURE_AGES[];
private:
Icon **icons;
public:
using Tile::setPlacedBy;
CocoaTile(int id);
virtual Icon *getTexture(int face, int data);
virtual Icon *getTextureForAge(int age);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual bool canSurvive(Level *level, int x, int y, int z);
virtual int getRenderShape();
virtual bool isCubeShaped();
virtual bool isSolidRender(bool isServerLevel = false);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual AABB *getTileAABB(Level *level, int x, int y, int z);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
static int getAge(int data);
using DirectionalTile::spawnResources;
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
virtual int cloneTileId(Level *level, int x, int y, int z);
virtual int cloneTileData(Level *level, int x, int y, int z);
virtual void registerIcons(IconRegister *iconRegister);
};
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