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using namespace std;
#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.entity.player.h"
#include "CoalItem.h"
CoalItem::CoalItem(int id) : Item( id )
{
setStackedByData(true);
setMaxDamage(0);
}
unsigned int CoalItem::getDescriptionId(shared_ptr<ItemInstance> instance)
{
if (instance->getAuxValue() == CHAR_COAL)
{
return IDS_ITEM_CHARCOAL;
}
return IDS_ITEM_COAL;
}
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