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#pragma once
class Level;
class ChunkStorage
{
public:
virtual LevelChunk *load(Level *level, int x, int z) = 0;
virtual void save(Level *level, LevelChunk *levelChunk) = 0;
virtual void saveEntities(Level *level, LevelChunk *levelChunk) = 0;
virtual void tick() = 0;
virtual void flush() = 0;
virtual void WaitForAll() {}; // 4J Added
virtual void WaitIfTooManyQueuedChunks() {}; // 4J Added
};
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