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#pragma once
using namespace std;
#include "TileEntity.h"
#include "Container.h"
#include "ListTag.h"
class Player;
class CompoundTag;
class ChestTileEntity : public TileEntity, public Container
{
public:
eINSTANCEOF GetType() { return eTYPE_CHESTTILEENTITY; }
static TileEntity *create() { return new ChestTileEntity(); }
int getContainerType(); // 4J-Added;
using TileEntity::setChanged;
private:
void _init(bool isBonusChest);
public:
ChestTileEntity(bool isBonusChest = false); // 4J added param
ChestTileEntity(int type, bool isBonusChest = false); // 4J added param
virtual ~ChestTileEntity();
private:
ItemInstanceArray *items;
public:
bool isBonusChest; // 4J added
bool hasCheckedNeighbors;
weak_ptr<ChestTileEntity> n;
weak_ptr<ChestTileEntity> e;
weak_ptr<ChestTileEntity> w;
weak_ptr<ChestTileEntity> s;
float openness, oOpenness;
int openCount;
private:
int tickInterval;
int type;
wstring name;
public:
virtual unsigned int getContainerSize();
virtual shared_ptr<ItemInstance> getItem(unsigned int slot);
virtual shared_ptr<ItemInstance> removeItem(unsigned int slot, int count);
virtual shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
virtual void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
virtual wstring getName();
virtual wstring getCustomName();
virtual bool hasCustomName();
virtual void setCustomName(const wstring &name);
virtual void load(CompoundTag *base);
virtual void save(CompoundTag *base);
virtual int getMaxStackSize() const;
virtual bool stillValid(shared_ptr<Player> player);
virtual void setChanged();
virtual void clearCache();
private:
virtual void heyImYourNeighbor(shared_ptr<ChestTileEntity> neighbor, int from);
public:
virtual void checkNeighbors();
private:
bool isSameChest(int x, int y, int z);
public:
virtual void tick();
virtual bool triggerEvent(int b0, int b1);
virtual void startOpen();
virtual void stopOpen();
virtual bool canPlaceItem(int slot, shared_ptr<ItemInstance> item);
virtual void setRemoved();
virtual int getType();
// 4J Added
virtual shared_ptr<TileEntity> clone();
};
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